Kind of old now, but I really like this post from the August issue of objc.io. The two things that stood out for me was that it used XCTest instead of a third party testing framework, and that it gives real examples of how to approach which tests to write. I’ve been totally totally on board with the idea of unit testing for a long time, but my biggest hurdle has always been knowing what to test. Thinking of what tests to write in terms of Given-When-Then pattern they go over has given me some new ideas.
On my most recent project, I decided to try going Swift from the start. I did the same thing when I started working on a rewrite of the Lovely app around the end of last summer, but found the tools too immature then. This time I’ve spent about a week with it, and everything seems is working out fine (so far). I’ve tried to keep up reading about the language itself, so the syntax hasn’t held me back much. One difference between now and the last time I really dove into Swift is that either something in my brain has clicked regarding optionals, or the language changed a bit over the past six months to make optionals align with my brain more. I still can’t what the debugger commands are.
The other day on Twitter, I was part of a discussion comparing Swift to Objective-C. My feeling is that Swift isn’t better, but some parts of it are delightful to me, and I like it. For example, method overloading in Swift is pretty great, and I’m looking forward to doing interesting things with enums. Better though? In some ways, but not in others. Colin Cornaby pointed out that the ease of dropping down to C in Objective-C comes up a lot, and that C++ compatibility is pretty much a requirement for a lot of apps. I think he’s right.
The way I look at it is this: Objective-C didn’t have to be “broken” for Swift to be a great language. I don’t expect Objective-C to go anywhere in the near future, and that’s a good thing.
Over the last few months I’ve become a tiny bit obsessed with Zelda games. I’d never really played one before last summer, and now I want to play them all, except maybe “The Adventure of Link” because I hear it’s terrible.
Given that the hardware I have is a Wii U and a 3DS, there might be a few that I won’t be able to play, but I think I’ve collected all that I can. Maybe someone can let me know if I’m missing any though.
Here’s what I’ve acquired so far – new, used, or Virtual Console – broken up by platform it ass originally released for:
- The Legend of Zelda (1986)
- A Link to the Past (1991)
- Link’s Awakening (1993)
- Oracle of Ages (2001)
- Oracle of Seasons (2001)
- The Minish Cap (2004)
- Twilight Princess (2006)
- Skyward Sword (2011)
- Phantom Hourglass (2007)
- Spirit Tracks (2009)
- Ocarina of Time 3D (2011)
- A Link Between Worlds (2013)
- Majora’s Mask 3D (2015)
- The Wind Waker HD (2013)
My plan is to play them all in the order they were originally released in (not the date a remake was released), excluding the ones I’ve already beat. Now that I look at it though I’m realizing this is going to take forever.
All of my experience writing web apps have been to learn or test an idea, or something that I decided wasn’t such a great idea after all. For a long time I’ve wanted to come up with something useful enough to want to publish, but simple enough that I thought I could get it done in a reasonable timeframe as my first project. I think I’ve thought of something.
Neither Xbox Live, Nintendo Miiverse, or PlayStation Network gives you a way to find your Twitter/Facebook friends. What I’m thinking of doing is making a site (probably using Django) which lets you login with Twitter and/or Facebook, enter what someone would need to find you on any of those gaming networks, and then use that information to find your friends who’ve done the same on the site.
I’m imagining that as far as web apps go, this is a pretty simple one. In my mind it’s just social login, a form to enter your Xbox/Miiverse/PSN usernames, some API calls to get your friend lists, and some database queries to match it up to users of the site. Am I missing anything here?
I haven’t posted in a while due to a bunch of reasons, and I’d like to get into a rhythm again. I thought I’d start by sharing the kind of unique way I have my media stuff running through and Xbox One.
I’ve played a bunch of games on the Xbox since I got it in November — and a bunch of them have been great. But the Kinect and HDMI in are the unique part I wanted to mention. My set up is that I have a Kinivio HDMI switcher with a TiVo, Apple TV, and Wii U going into it, and the switchers output plugged into the Xbox. The Xbox can control be setup to control TV functions, and with the Kinect it can do those with voice commands (“volume up/down”, “mute”, “pause”, etc). Since I have everything running through my Xbox, I can keep using those commands with any of my other devices.
Having a bunch of things running through this specific HDMI switcher works especially well because it automatically switcher to any input that start getting a new signal, so I rarely have to manually switch inputs.
The only downside is that I have to have my Xbox One on to use anything else, but in practice that hasn’t been annoying at all.
Been working on a new version of an app of mine called Closeby that I haven’t touched since iOS 6.
A few thoughts about the process:
- My design taste has come a long way in the last two years. Some features in I remember spending time on that now I can’t imagine why I’d want them. Others I didn’t do then seem obviously necessary and I have no idea why I didn’t.
- I really like iOS 7+ style design.
- I’m a lot better at programming than I was two years ago. It’s not awful, but there’s code in here I’d never have written today, and it’s nice to see than I haven’t stagnated.
- Cocoapods can be a pain in the ass, but it’s still the best bad choice.
Maybe I’ll post some before and after screenshots when I get a chance to work on it more.
Brent Simmons is not only a friend, but one of my favorite Cocoa developers. His blog is the most indispensable about writing software I read. Omni is one of my favorite Cocoa development companies. Can’t wait to see what they do together.
What if… in a few years from now, we figure out a way to make deep space travel possible. What if… the first interstellar spacecraft to be built is commissioned by the US Navy and its design is inspired by a science-fiction TV show from the sixties… what would it look like?
Neat! I don’t know why there’s so much emphasis on guns though. Who is it supposed to be shooting at?
About three weeks ago — on a whim — I went and bought a new Nintendo Wii U. The Wii U hasn’t sold great, but Nintendo games are what I grew up on, so it seemed like a good way jump back in. I hadn’t really played a lot of video games since I was a kid, but Mario Kart 8 looked awesome, and maybe I could get some of my work friends to come play it with me. I also bought a copy of the latest 2D Mario and a Zelda game too.
Turns out it’s great. Not only have my friends come over a few times for some Mario Kart, but I think I sort of forgot how fun video games can be. I liked it so much I also went and bought a 3DS XL, which is also fun (my favorite game for it so far is The Legend of Zelda: A Link Between Worlds).
If you haven’t played any games in a while, maybe give it a shot. I was pretty sure I was “not a gamer,” but I was totally wrong. It’s a blast, you can do it with friends, and it’s a nice way to get away from programming or whatever you’re doing without fully turning off your brain and receding into a vegetative state.